7 ‘S’teps in the VR Economic value chain

7 Steps in VR

Info_VR_Value_Chain

Dear Readers,

Thank you so much for all your support and feedback.

2016 is definitely shaping up to be a very interesting year for Virtual Reality. By the first quarter of 2016, there will be quite a few devices that will enable consumers to have an immersive VR experience. As the hardware technologies ramp-up, a lot of companies are investing resources to produce content, market content, figure out ways to distribute content, invest in key strategic alliances to synergize efforts in bringing their product to market and also discover creative monetization strategies. There is already a lot of momentum in the VR gaming arena. Some are entirely brand new games while others are being “upscaled” for VR experiences. I would love to hear from some non gaming VR content companies.

As someone working on VR content development, where are you currently focussing your efforts in order to be ready for 2016? Are your products cool?

Over the next few posts, I plan on covering  each of these 7s’ and focus on the companies that are active on one or multiple fronts on the economic value chain. I would love to get your comments and tips particularly around the challenges that you are facing as you are working on your initiative. Once again, we thank you for your continued support and are really looking forward to getting your feedback.

Cheers.

VRhappening.com

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